Script to Continuously Schedule Job Cluster

Overview

Teaching: 45 min
Exercises: 15 min

Questions

  • What is a scheduler and why are they used?

  • How do we submit a job?

Objectives

  • Submit a job and have it complete successfully.

  • Understand how to make resource requests.

  • Submit an interactive job.

An HPC system might have thousands of nodes and thousands of users. How do we decide who gets what and when? How do we ensure that a task is run with the resources it needs? This job is handled by a special piece of software called the scheduler. On an HPC system, the scheduler manages which jobs run where and when.

Why do supercomputers use queueing?

The scheduler used in this lesson is SLURM. Although SLURM is not used everywhere, running jobs is quite similar regardless of what software is being used. The exact syntax might change, but the concepts remain the same.

Changes to the Batch System

We have changed our scheduler and resource manager from Torque and Moab to SLURM with a Torque/Moab compatibility layer. All of our clusters use SLURM, although most Torque/Moab batch scripts will still work. If you are new to OSC or to using the batch system, it makes the most sense to learn the SLURM batch commands. See Slurm Quick Start Guide for more SLURM information.

What is a Batch Script?

The most basic use of the scheduler is to run a command non-interactively. This is also referred to as batch job submission. In this case, we need to make a script that incorporates some arguments for SLURM such as resources needed and modules to load.

We will use the sleep.sh job script as an example.

Parameters

Let's discuss the example SLURM script, sleep.sh. Go to File Explorer and edit sleep.sh

            #!/bin/bash #SBATCH --partition=debug #SBATCH --account=PZSXXXX    #Give the job a name  #SBATCH --job-name=test_job #SBATCH --time=00:03:00 #SBATCH --nodes=1 --ntasks-per-node=2  echo 'This script is running on:' hostname echo 'The date is :' date sleep 120                      

Comments in UNIX (denoted by #) are typically ignored. But there are exceptions. For instance the special #! comment at the beginning of scripts specifies what program should be used to run it (typically /bin/bash). This is required in SLURM so don't leave it out! Schedulers like SLURM also have a special comment used to denote special scheduler-specific options. Though these comments differ from scheduler to scheduler, SLURM's special comment is #SBATCH. Anything following the #SBATCH comment is interpreted as an instruction to the scheduler.

In our example, we have set the following parameters:

Option Name Example Setting Notes
–partition queue debug See next section for queue info
–account project PZSXXXX You must specify a project for each job
–job-name jobname test_script Name of your script (no spaces, alphanumeric only)
–time total job time multiple settings See next segment
–nodes nodes requested multiple settings See next segment
–ntasks-per-node cores per node multiple settings See next segment

Resource list

Resource list will contain a number of settings that informs the scheduler what resources to allocate for your job and for how long (walltime).

Walltime

Walltime is represented by --time=00:03:00 in the format HH:MM:SS. This will be how long the job will run before timing out. If your job exceeds this time the scheduler will terminate the job. It is recommended to find a usual runtime for the job and add some more (say 20%) to it. For example, if a job took approximately 10 hours, the walltime limit could be set to 12 hours, e.g. "–time=12:00:00". By setting the walltime the scheduler can perform job scheduling more efficiently and also reduces occasions where errors can leave the job stalled but still taking up resource for the default much longer walltime limit (for queue walltime defaults run "squeue " command)

  • Remember to update the project code line: #SBATCH --account=PASXXXX with your own project number.

–Optional walltime test exercise–

Resource requests are typically binding. If you exceed them, your job will be killed. Let's use walltime as an example. We will request 30 seconds of walltime, and attempt to run a job for two minutes.

              #!/bin/bash  #SBATCH --partition=debug #SBATCH --account=PZSXXXX   #Give the job a name  #SBATCH --job-name=test_job #SBATCH --time=00:00:30 #SBATCH --nodes=1 --ntasks-per-node=2  echo 'This script is running on:' hostname echo 'The date is :' date sleep 120                          

Submit the job and wait for it to finish. Once it is has finished, check the error log file. In the error file, there will be

              This script is running on: p0592.ten.osc.edu The date is : Tue Sep  1 17:14:48 EDT 2020 slurmstepd: error: *** JOB 18767 ON p0592 CANCELLED AT 2020-09-01T17:15:48 DUE TO TIME LIMIT ***                          

Our job was killed for exceeding the amount of resources it requested. Although this appears harsh, this is actually a feature. Strict adherence to resource requests allows the scheduler to find the best possible place for your jobs. Even more importantly, it ensures that another user cannot use more resources than they've been given. If another user messes up and accidentally attempts to use all of the CPUs or memory on a node, SLURM will either restrain their job to the requested resources or kill the job outright. Other jobs on the node will be unaffected. This means that one user cannot mess up the experience of others, the only jobs affected by a mistake in scheduling will be their own.

Compute Resources and Parameters

Compute parameters The argument --nodes specifies the number of nodes (or chunks of resource) required; --ntasks-per-node indicates the number of CPUs per chunk required.

nodes tasks Description
2 16 32 Processor job, using 2 nodes and 16 processors per node
4 8 32 Processor job, using 4 nodes and 8 processors per node
8 28 244 Processor job, using 8 nodes and 28 processor per node
1 40 40 Processor job, using 1 nodes and 40 processors per node

Each of these parameters have a default setting they will revert to if not set however this means your script may act differently to what you expect.

You can find out more information about these parameters by viewing the manual page of the sbatch function. This will also show you what the default settings are.

Setting up email notifications

Jobs on an HPC system might run for days or even weeks. We probably have better things to do than constantly check on the status of our job with squeue. Looking at the online documentation for sbatch (you can also google "sbatch slurm"), can you set up our test job to send you an email when it finishes?

Hint: you will need to use the --mail-user and --mail-type options.

Running a batch job (two methods)

Submit Jobs with job composer on OnDemand

OnDemand also has a tool for job creation and submission to the batch system. The same information as above applies since it still uses the same underlying queue system. In the Job Composer, you can create a new location in your home directory for a new job, create or transfer a job script and input files, edit everything, and submit your job all from this screen.

We will run this job in the Job Composer by creating a new job from specified path.

NewJob

You'll see the Job Options page, like this:

JobOptions

Fill it in as shown. Path is ~/sleep and then select Save.

To run the job, select green 'play' button.

If job successfully submitted, a green bar will appear on the top of the page.

Also, OnDemand allows you to view the queue for all systems (not just the one you are on in the shell) under Jobs, select Active Jobs. You can filter by your jobs, your group's jobs, and all jobs.

Submitting Jobs via command line

To submit this job to the scheduler, we use the sbatch command.

            ~> sbatch sleep.sh Submitted batch job 40597 ~>                      

The number that first appears is your Job ID. When the job is completed, you will get two files: an Output and an Error file (even if there is no errors). They will be named {JobName}.o{JobID} and {JobName}.e{JobID} respectively.

And that's all we need to do to submit a job. To check on our job's status, we use the command squeue.

            ~> squeue -u username               JOBID PARTITION     NAME     USER ST       TIME  NODES NODELIST(REASON)               40597 parallel-    hello  kcahill PD       0:00      2 (ReqNodeNotAvail, Reserved for maintenance)                      

We can see all the details of our job, most importantly if it is in the "R" or "RUNNING" state. Sometimes our jobs might need to wait in a queue ("PD") or have an error. The best way to check our job's status is with squeue. It is easiest to view just your own jobs in the queue with the squeue -u username. Otherwise, you get the entire queue.

Queues

There are usually a number of available queues (SLURM also refers to these at partitions) to use on the HPC clusters. Remember: Each cluster has separate queues. Your job will be routed to the appropriate queue based on node and walltime request. Check what queues are available on the system pages at the OSC website. (https://www.osc.edu/supercomputing/computing/pitzer/queues_and_reservations)[https://www.osc.edu/supercomputing/computing/pitzer/queues_and_reservations]

Submitting resource requests

Submit a job that will use 1 node, 14 processors, and 5 minutes of walltime.

Job environment variables

SLURM sets multiple environment variables at submission time. The following variables are commonly used in command files:

Variable Name Description
SLURM_ARRAY_JOB_ID Array ID numbers for jobs submitted with the -t flag.
SLURM_JOB_ID Full jobid assigned to this job. Often used to uniquely name output files for this job, for example: srun - np 16 ./a.out >output.${SLURM_JOB_ID}
SLURM_JOB_NAME Name of the job. This can be set using the –job-name option in the SLURM script (or from the command line). The default job name is the name of the SLURM script.
SLURM_NTASKS The number of processes requested
SLURM_JOB_NUM_NODES Number of nodes allocated
SLURM_JOB_PARTITION Queue job was submitted to.
SLURM_SUBMIT_DIR The directory from which the batch job was submitted.
$TEMPDIR Compute node where job is assigned.

Canceling a job

Sometimes we'll make a mistake and need to cancel a job. This can be done with the qdel command. Let's submit a job and then cancel it using its job number.

            > sbatch test2.sh Submitted batch job 3818018  > squeue -u kcahill              JOBID   PARTITION     NAME     USER ST       TIME  NODES NODELIST(REASON)               3818018 parallel-    hello  kcahill PD       0:00      2                      

Now cancel the job with it's job number. Absence of any job info indicates that the job has been successfully canceled.

            > scancel 3818018 > squeue -u kcahill >                      

Interactive jobs

Sometimes, you will need a lot of resource for interactive use. Perhaps it's the first time running an analysis or we are attempting to debug something that went wrong with a previous job.

You can also request interactive jobs on OnDemand using the Interative Apps menu

Upcoming Changes to the Batch System

We have changed our scheduler and resource manager from Torque and Moab to SLURM with a Torque/Moab compatibility layer. All of our clusters now use SLURM. See Slurm Quick Start Guide for more SLURM information.

Submit a job from a template in the Job Composer

Find MPI Hello World job in the templates

Edit the job script to correct the project number

Submit job and view results

Key Points

  • The scheduler handles how compute resources are shared between users.

  • Everything you do should be run through the scheduler.

  • A job is just a shell script.

  • If in doubt, request more resources than you will need.

lanesurpoked.blogspot.com

Source: https://khill42.github.io/OSC_IntroHPC/12_SLURMscheduler/

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